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Game Maker 7 Try väljas!
dender
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thumbup.gif postitati 9.12.2006 19:41 Tsiteeri
Game Maker 7 Try väljas!



Mark Overmars väljastas siis uue GM-i beta versiooni.
Seda saavad katsetada ainult game maker 6 registreeritud versiooni omanikud.
Igatahes head katsetamist:

Demo:
http://forums.gamemaker.nl/index.php?showtopic=261299&hl=

Try versioon:
http://www.yoyogames.com/gamemaker/try

[Muudetud: 28-2-2007 Crypton]

What is New
Version 7.0 of Game Maker has a number of important changes over version 6.1. In particular there is a new extension mechanism. Below the most important changes are described.

Incompatibilities
Version 7.0 uses an adapted file format. As a result file names now have the extension .gmk. The new version can though still read .gm6 files created with the previous version and it is fully compatible with such files.

There is a minor incompatibility in the use of room transitions. In previous version transitions could also be used between frames in the same room. This is not longer possible. Transitions can only be used between rooms. But the number of transitions is considerably extended.

Extension packages
The major improvement of version 7.0 of Game Maker is the mechanism of extension packages that has been introduced. Extension packages can either add new collections of actions to Game Maker or they add new functions using DLL or GML files. A new item has been added to the resource list in which the user can indicate which extension packages to use. These are then automatically integrated in the system. Actions are shown in the object form and functions are colorcoded in the script editor, show in the list of functions. Extension packages can have help files that are automatically included in the help menu. Also all required files are automatically added to the game executables.

Three extension package are default provided.


GM Printing. Adds a large number of functions for printing shapes, text, sprites, screenshots, etc. and contains dialogs to select the printer and set printer preferences.
GM Transitions. Adds over 60 room transitions to the program.
GM Windows Dialogs. Adds functions to create most of the standard Windows dialogs for messages, input boxes, file selection, etc.
It is rather easy to create your own extension packages. There is a special program available for this. See the page http://www.yoyogames.com/extensions for more information on how to do this. The extension mechanism sort of replaces and enhances the current DLL mechanism (which remains available).

Publishing games
A publish button has been added to the toolbar. This will take you to our site were you can easily make your finished game available to the public.

Splash screens
The splash screen mechanism has been considerably enhanced. Splash screens, like videos and images are now default shown in the main game window. There are many new options, e.g. to change the scaling. Also other image formats can be used. And rich text files can now contain images.

Game information
The game information is now default shown in the game window and can be closed with the close button.

Separate close button event
It can now be indicated whether or not the Close button must behave like the escape key or not. If not, there is a new event in the Other events that happens when the user clicks on the Close button. So you can now assign different behavior to the Close button and to the escape key.

Room transitions
The room transition mechanism is changed and extended, giving you more control over the transitions and adding many new transitions, like fade-ins, pushing the images, blending room images, rotations, etc. It is now even possible to define your own scripts to do the transitions (but this is rather advanced stuff). An extension package with additional room transitions is provided.

Data structures
A number of additional functions have been provided to deal with data structures. For example, data structures can now be copied, there are functions to write data structures to a string and read them back. This string can then used to e.g. save the datastructure to a file. Also there are more functions for grid data structures to e.g. copy and add parts of grids.

Including files
The mechanism to include files in the executables has been considerably extended. For each file it can now be indicated under what filename it must be stored and where it must be stored. There is a choice now whether or not to include the files in the editable version of the game. Also there are functions to export the files at a different moment than the start of the game.

Adding sprites and backgrounds with alpha channel
There are now functions sprite_add_alpha() and sprite_replace_alpha() to add or replace a sprite from a file that has an alpha channel (such as png files) to get nicer transparancy effects. Similar functions exist for backgrounds.

New registration mechanism
Version 7 uses a new registration mechanism. The free and registered version are now called the Lite and Pro Edition. There is an improved online purchase process that immediately upgrades the program after the payment is made. Old version 5 and 6 registration keys can be exchanged for version 7 activation codes.

Other changes
There are a number of other changes and additions. Here are some of the important ones.

The selected direction(s) in the Move Fixed action are now colored red.
When running a game the loading bar is shown considerably earlier such that it is clear the game is running.
Renamed all actions for more easy reference (compatible with the book).
When adding or replacing sprites and backgrounds or when using splash images, many different file formats can now be used, including jpg, tif, bmp, gif, png, etc.
In the image editor there now is a command (Ctrl-A) to select the whole image.
A toolbar button was added on the main form to save the game as stand-alone executable.
In the constants list in game settings, buttons were added to move them up or down in the list and to insert a constant above the current one.
Function message_position(-1,-1) now sets the message box to the screen center.
Print buttons were added in the script and code editor.
Save and print buttons were added to the debug info forms.
Events were added that happen when an instance lies outside a view or intersects the view boundary.
The form showing errors in the game is enhanced and allows for copying them to the clipboard.
Functions random_set_seed(seed), random_get_seed(), and randomize() were added.
In the image editor you can now jump to next/prev subimage of a sprite.
Global variables can now be declared using the keyword globalvar. After this declaration it is no longer necessary to add the word global and a dot in front of them.
During game play F9 now takes a screenshot unless this is switched off in the global game settings.
Added functions draw_line_width(x1,y1,x2,y2,w) and draw_line_width_color(x1,y1,x2,y2,w,col1,col2) to draw lines with a width.
d3d_start() and d3d_end() now return whether successful.
You can now set the variable cursor_sprite to automatically draw a sprite at the cursor location.
Increased the maximum number of arguments to DLL functions to 16.
In the options under Other you can now indicate version information for the game that will be embedded in the executable.
Added functions sprite_save(ind,subimg,fname) and background_save(ind,fname) to save the resources as bitmaps.
Added a variable program_directory that stores the location of the game executable.
Added a constant c_orange.
...
Corrected bugs
The following bugs were corrected.

Solved the problem that sometimes led to corrupted files. Version 7 will read files that were previously marked as being corrupt.
A problem with limited real precision was solved. This hould also solve problems with functions dealing with the date and time.
A bug in timelines was corrected when duplicating to an earlier moment.
Bitwise assignments now work correctly and give no syntax errors.
show_message() actions and function now keep the box in the screen center.
Using snow effects and explosion effects together now works correctly.
A vulnerability to obtain information from a running game was removed.
Debug info forms no longer keep jumping to the top position.
Game Maker and the created games now work correctly under Windows Vista. As a result though the file size of the games has been considerably increased.
When copying something in the code editor the font is now correct and color coding is applied.
Backgrounds no longer loose their settings when a new image is loaded.
An off-by-one error in drawing filled rectangles was solved.
The game window is now made visible before executing create events.
Solved a bug in the function median().
Solved a crash when resizing a grid.
Comparing and finding values in grids now works correctly for string values.
Editing a non-transparent sprite will no longer sometimes turn it transparent in the preview.
Solved a bug in collision checking with scaled instances.
Solved a bug in collision checking with e.g. lines and rectangles that were not on integer coordinates.
Function file_bin_open now create the file if it does not yet exist.
Added checks in the object_set_parent function to avoid cycles.
Solved an error in the bounce action with diagonal bounces.
Corrected a bug in the rain effect when the room was higher than 1000 pixels.
Corrected a bug that instances without sprites would contstantly get Outside Room events.
Corrected a bug when dragging actions between Object and Timeline form (it is no longer possible).
Increase the minimal height of the background form to make it impossible to hide the OK button.
Corrected a bug with addressing variables in an instance after it changed object during the same step.
Corrected a bug that (de-)activating instances without a sprite could work wrong.
Corrected an error in drawing a path with 0 length.
Solved a bug that the Exit Event action inside a Repeat block did not exit the event.
Corrected the position of the loading bar for the game.
Corrected an error in removing instance outside a room in the room editor.
...

[Muudetud: 28.2.2007 dm11]


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Brus
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postitati 9.12.2006 21:35 Tsiteeri


Lõpuks ometi väljas,kohe katsetan,ma vägaa rõõmus :):)
tnx,dender ! :D
midavärki,mul regatd versioon gm6 ja ma ei saa seda proovida ,no fine,miks ?

[Muudetud: 9-12-2006 Brus]

http://img152.imageshack.us/img152/9484/joulumanguke1wq4.png
Maze II: Brus
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dender
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postitati 9.12.2006 21:54 Tsiteeri


Ei tea, ega sul piraat versioon juhuslikult ei ole .... Kui on siis parem ära küsi :).

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Brus
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postitati 9.12.2006 22:03 Tsiteeri


jeps :D.
aga keegi teab kuna päris versioon välja tuleb?

http://img152.imageshack.us/img152/9484/joulumanguke1wq4.png
Maze II: Brus
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Anonüümne
Timmo


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postitati 10.12.2006 00:23 Tsiteeri


isegi overmars seda ei tea, krt, ostan endale siiski täisversiooni.

Tsitaat:
Tsitaat: Brus
Lõpuks ometi väljas,kohe katsetan,ma vägaa rõõmus :):)
tnx,dender ! :D
midavärki,mul regatd versioon gm6 ja ma ei saa seda proovida ,no fine,miks ?

[Muudetud: 9-12-2006 Brus]

ovcermars on netist leitud serialid lisanud blacklisti

Edit:
Topeltposte me ikka ei tee :). Ühendasin topeltposti.

dender


[Muudetud: 10-12-2006 dender]

gmmeiter
GlorY


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postitati 10.12.2006 11:01 Tsiteeri


kurat mul 6.1 regatud

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swordy
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postitati 11.12.2006 19:14 Tsiteeri


Nii sain endal igastahes tööle, kuid mis nende extension packagesga on ?:happy:
Kui midagi aru ei saa, siis küsi!

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normann
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postitati 11.12.2006 19:18 Tsiteeri


mul on 6.1 registered nh
overmarks v6iks selle ka 6.1-ga teha...

http://media.kickstatic.com/kickapps/images/40602/photos/PHOTO_7961920_40602_4826691_ap.jpg

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swordy
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postitati 11.12.2006 19:26 Tsiteeri


Kas keegi extensione on ära ka proovinud, ise vaatasin, et mingit erilist suurt uuendust tehtud küll pole. Ootused olid liiga suured. One question more how to make extension package ?:duh:
Kui midagi aru ei saa, siis küsi!

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dender
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postitati 11.12.2006 19:33 Tsiteeri


Aga miks siis ei uuri kust seda infot ikka kõige paremini saaks :)

http://forums.gamemaker.nl/index.php?showtopic=259687


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Timmo


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postitati 12.12.2006 03:58 Tsiteeri


Ega pole mõtet jah, see on siiski versioon, kust tuleb vead välja pookida.

ninja09
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postitati 29.12.2006 17:49 Tsiteeri


aga kas 7.0 full version saab ka ilma registeredita?:duh:
http://www.prizerebel.com/images/banner1.gif
^^Liitu^^

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dender
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postitati 29.12.2006 18:03 Tsiteeri


Paistab et sa pole ametlikus väga lugenud teemat :)

Arvatavasti tuleb GM7 kahes jaos e. Lite ja Pro. Lite on siis sama mis unregistered ja Pro on siis Registered.

Nii et sulle vastus: Jh 7.0 full saab ka ilma registeridata. Ilma et suloleks vaja 6.1-te.


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koolisolen
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postitati 10.1.2007 11:41 Tsiteeri


mul on gamamaker 5 regatud version aga 6 ei ole:(

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postitati 14.1.2007 16:25 Tsiteeri


Nagunii piraat nii, et ei ole mõtet siin halada.

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koolisolen
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postitati 14.1.2007 17:33 Tsiteeri


mis piraat?

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dender
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postitati 14.1.2007 17:53 Tsiteeri


Ära tee mõttevabasi postitusi. Piraat toode on selline toote versioon mis on ebaseaduslikult omandatud/registreeritud/müüdud. Nii et kui ostad sõbra käest kõrvetatud Diablo 2 siis see on piraat ja on igatmoodi Eesti vabariigi autoriõiguse seaduse vastu.

Küsi siis kasvõi oma vanemate käest, kui midagi ei tea :)


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ninja09
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postitati 20.1.2007 08:55 Tsiteeri


Mul ongi Game Maker 6.1 UnRegistered vms...
http://www.prizerebel.com/images/banner1.gif
^^Liitu^^

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Crypton

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postitati 23.2.2007 21:47 Tsiteeri


On antud teada siis GM 7-me väljalaskmis kuupäev:

http://forums.gamemaker.nl/index.php?showtopic=277936&st=0&#entry1929668

Maze I: CryptonRalli III: Crypton<br>
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simmo
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postitati 24.2.2007 12:54 Tsiteeri


Mul läheb see GM7 kohe kinni kui selle avan.:mad:
Ei ütle kah et midagi valesti või viga oleks.

[Muudetud: 24-2-2007 simmo]

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postitati 24.2.2007 13:33 Tsiteeri


mida sa vihastad, ise kasutad pirrat-serialit või cracki, pealegi, gm 7 beta testimise aeg on läbi

Crypton

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postitati 28.2.2007 19:29 Tsiteeri


Nuh Try versioon on väljas. Andke aga tuld :)
Vaadake esimest posti.

[Muudetud: 28-2-2007 Crypton]

Maze I: CryptonRalli III: Crypton<br>
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normann
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postitati 28.2.2007 19:43 Tsiteeri


testin ja siis editin posti pärast.
http://media.kickstatic.com/kickapps/images/40602/photos/PHOTO_7961920_40602_4826691_ap.jpg

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Brus
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postitati 28.2.2007 19:46 Tsiteeri


Crypton,oled sa uurinud ,mis head ja uut on võrreldes gm6-ga ?
http://img152.imageshack.us/img152/9484/joulumanguke1wq4.png
Maze II: Brus
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Crypton

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postitati 28.2.2007 20:20 Tsiteeri


Tohutult on puuke ka parandatud aga jh seda kõike saate lugeda manualist.
Hea asi seal tundub olma see Extension Mechanism mis võimaldam mängu panna dll-le jms. Kahjuks on see olemas Pro versioonil, nii et ise seda hetkel kommenteerida ei oska.

Maze I: CryptonRalli III: Crypton<br>
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